﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Tenebrous_Manor.Randomization
{
    class Furniture
    {
        public Tuple<int, int> coordinates { get; set; }
        public Vector2 location { get; set; }
        public Texture2D texture { get; set; }

        public Furniture(int x, int y)
        {
            this.coordinates = Tuple.Create(x, y);
            this.location = new Vector2(x * GameConstants.tileSize.X, y * GameConstants.tileSize.Y);
            this.texture = FurnitureGraphics.RandomEnum();
        }

    }
}
